Unity, C#, and browser-native games — built to feel good in the hand, not just look good on a screen. Try one below.
A small playable game, right here on the page. No install, no download. Click, tap, or hit Space to fly. It works on phone, tablet, and desktop.
This isn't a video of a game — it's a real game running in your browser. I built it with the same care I put into every Unity project: tight controls, clear feedback, and a loop that feels fair.
It runs on HTML5 Canvas, so it works on any device without a download. That's the same philosophy behind my Unity games on itch.io — pick it up and play.
The process is the same for a 30-second mini-game or a full prototype: find the fun fast, then build around it.
What's the core loop? What's the feeling? One page, one idea, one reason it should exist.
Throwaway code that proves the fun. If it isn't fun in 48 hours, the idea gets re-cut — not forced.
Feel first: input response, camera, sound, particles. Everything that makes the loop satisfying to touch.
Build for browser or Android, test on real phones, then publish where people can actually play it.
Three games live on itch.io under Creative George. Play them right here, or open them on itch.io for full screen.
You've been sketching it on napkins, thinking about it in the shower, telling friends about it — let's actually build it. Whether it's a mobile game, a Unity prototype, or a playable web demo, the studio can take it from idea to a working loop.