How CGTech Studio came to be.
I started CGTech Studio because I kept meeting the same problem: businesses that needed both good software and good design, but could only afford to hire one specialist.
Most studios do one thing well. A software house can build a working system but it looks like a spreadsheet. A design agency can make something beautiful but it doesn't actually do anything. And when a client needs both, they end up hiring two teams, paying double, and hoping the two teams talk to each other.
I studied software engineering and film and animation. Those two disciplines taught me different things: how to think in systems, how to test for edge cases, how to build something that scales — and how to tell a story, how to make something feel right in the hand, how to design for the person on the other side of the screen.
So the studio was built around that combination. Every project gets the engineering brain and the creative brain from the same person, at the same time. There's no handoff, no translation loss, no "the developer misunderstood the designer." It's one person who understands both sides and can argue with themselves when they need to.